The Orange Box is a bundle that includes five titles from Valve: Half-Life 2; Half-Life 2:Episode 1; Half-Life 2: Episode Two; Team Fortress 2, the sequel to the game that put class-based, multiplayer team warfare on the map; and Portal, the game that blends puzzles, first person action, and adventure gaming to produce an experience like no other.
One way to launch the game - the digital copy must be in your Steam library:
1. Unpack the resources.
Source 2007\bin seems to be broken versus Episode Pack's.
Phoenix & SimPack (decompresses ClientRegistry .blob for ClientRegistry Toolkit) apply encryption keys.
2. Name the folder as you like (Half-Life 2 006/7) and move it to \Steam\steamapps\common.
3. Launch Steam (login is required) at first and only then launch the game with hl2 .exe or the shortcut.
No login/digital copy - you'll get only some maps of Chapter 1/6.
TF2-EP1-EP2-Portal are supposed to be launched with the shortcuts ( -game tf/episodic/ep2/portal).
If select in Phoenix manually Base Source Engine 2 (Source 2006) instead Source Engine (Source 2004) then in-game HL2 version be Source 7 3224 - but it works in fact without any benefit of Source 2006 developer.valvesoftware.com/wiki/Source_2006 - fixed bugs only - Source 2006-EP1/2007-EP2 have not a command "mat_phong" unlike Source 2013-HL2/EP1/EP2, but the Phong shading is seen unlike HL2.
If combine Source 2007 Binaries (Episode Pack - or replace Orange Box's dlls: engine, FileSystem_Steam, launcher, MaterialSystem, shaderapidx9, steam_api, tier0 & GameUI to avoid a login issue) + Source 2007 Shared Materials/Models/Sounds (over Source MMS) + HL2 Content and replace \hl2\bin\client/server .dll with ones from \episodic\bin of EP2 Content (Episode Pack has - TF2's for TF2) then in-game HL2 version be Source 14 3420 - it works with benefits of Source 2007, but the most part of scripts is broken as in EP1.
Since the unpacked \hl2\maps with .bsp and \hl2\maps\graphs with .ain have a different modified time, you'll recieve the infamous problem "Node Graph out of date. Rebuilding" in the beginning of each maps, and related one "A.I. Disabled" after loading your saves: all you have to do is set the modified time of .ain to .bsp ones (a deleted scene "intro .bsp" youtu.be/pUv9zOtY-do is optional) - not a second newer - with BulkFileChanger nirsoft.net/utils/bulk_file_changer.html (actions - change time - pay attention on GMT).
Steam-Properties-Launch options/Shortcut-Properties: +r_lod 0+cl_detaildist 10000+rope_wind_dist 10000
r_lod 0 - "will effectively make every render as if you are close to them"
cl_detaildist - "distance at which detail props (grass) are shown" 100 : 1
rope_wind_dist - "applying small wind gusts to ropes" 100 : 1
Access to all chapters: sv_unlockedchapters 15 /to all maps: map "name".
Text language: Win+R - regedit: HKEY_CURRENT_USER\SOFTWARE\Valve\Steam\steamglobal
Speech language (hl2_sound_vo_language_000-006-dir .vpk) depends on Steam internal settings and must be auto downloaded into \Steam\steamapps\common\Half-Life 2\hl2 - it needs to be extracted (open language_dir) with GCFScape developer.valvesoftware.com/wiki/GCFScape to \Half-Life 2\hl2_language
2004 does not use \sound\combined unlike 2005-2022 - non-English speech may varies.
Source 2004/2006 use natural glossy shaders of weapon/crowbar-HL2-headcrabs/Dog unlike 2007/2013.
MSAA has rare artefacts (red/white lines) unlike MSAA+SGSSAA or SSAA or SSAA+MSAA+SGSSAA with nvidiaProfileInspector - use "Enhance the application setting" while MSAA in-game (4x nvidia) must be on.
3D sound is activated with "snd_digital_surround 1" unlike 2004-2005. Since Vista, it needs to be restored with Creative ALchemy, but standart buffers/duration 4/25 (delay 100ms - alike input-lag) give lots of clicks here (5.1 works) - use 3/5 (elusive delay 15ms) instead, tested with X-Fi Ti CMSS-3D Headphone.
Source 7 2707 compilation is identical with a previous Rerelease 2006 except Source Engine in a part of some .txt (more languages/strings and updated russian subtitles only - it matches the speech Buka now).
2459/2707/2733-4044 (Source 2006) have a "sunken wheels issue" at Chapter 1 (Strider) - no fix.
2707 has a "no shadows issue" at Chapter 6 in DX9 - can be fixed with shadow_ps20 .vcs from 2733 which is identical with 2803/3224/3264 while shadow_vs20 .vcs from 2707 is identical with 2733/2803/3224/3264.
2733-4044 (Source 2006) have a "water reflection issue" at Chapter 4 (Station 7) in DX9 - no fix.
Shader Model 3 (DirectX 9.0+ / mat_dxlevel 95) is available since 2707.
HDR/Bloom are useless for HL2 Source 2004/2006/2007 - have no HDR-maps yet (Chapters 5-9a/part1).
Color correction is for EP2 only.
Dynamic shadows (new high level) are available since Source 2007.
Identicals: source materials/models/sounds 2153/2187 and 2707/2803-4044, half-life 2 content 2707-3945.